![]() ![]() Transform CoordinatesĬtrl L on Windows or ⌘ L on macOS toggles between transforming an object relative to world coordinates or the object's local coordinates. ![]() You can enable or disable snapping through the checkbox next to Rotate or Move, and adjust the rotation/transform increments via the input fields. Snap increments for tool transforms are based on studs for moving/scaling or degrees for rotating. If collisions are off, you can move, scale, and rotate objects so that they overlap each other if collisions are on, you cannot transform objects to overlap other objects. The Collisions checkbox toggles the collisions state when you're transforming objects. If the selected object and its visual draggers are not currently in view within the 3D viewport, you can press the Tab key to "summon" the draggers to your mouse pointer position, allowing you to transform the selected object from your current viewpoint. ![]()
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